
Google — First letter tells you where to go. Name length tells you how far. Wayfinding turned into a rather useful naming game.
Google's Swedish headquarters had a specific problem: over 60 meeting rooms, a stream of international visitors, and back-to-back meetings that left no time to get lost. The building needed to be legible to someone who had never set foot in it.
The core idea came out of airport navigation. Find any room by knowing just two things: its first letter, and how long its name is. I developed that logic into the naming system and the wayfinding, then designed a good part of the signage and graphic detailing myself. The same rule that helped people navigate also gave each space its own name and personality. I presented the concept to Google's London office and led the team from idea to finished environment.
The system made the office easier to move through, for visitors and staff alike. Google has kept applying it to new floors as the office has expanded, each one done by the same logic.


Material Design came from the physical world.
We returned it.
Material Design started as paper. Google built the system by studying how real sheets cast shadows, stacked, and moved, then wrote those physical rules into code. We took it the other way. We brought the digital language back into the physical office it came from. A material translated into pixels, translated back into material.
That round trip set the palette. Mesh, lacquered sheet metal, and vinyl carried the signs, digital rules made physical again. Each meeting room then took a name and a visual identity from a piece of Swedishness, so the system had guidelines and clarity but also personality and a local accent.








The rooms
The naming system did not stop at the signs. Each room was themed from the name it was given, so the wayfinding logic became something you could walk into. Over 60 rooms, each one built out from its place in the system. Every room took its name from a piece of Swedishness. Alfred Nobel. The national genius for forming an orderly queue. Meatballs. The saying that there is no cow on the ice. And each room carried a short text on the wall explaining the name, so the graphics and the story gave people something to react to. That was the real brief, under the design one. Swedes are famously bad at small talk. A room that explains itself hands strangers a way in, a reason to say something before the meeting starts. The idea that organised the floor now broke the ice on it.







